copyright © Olsen 2018
“Listening to sound is where objectivity and subjectivity meet” 
In Voegelin book Listening to noise and silence, she discusses a liminal quality found in listening. She describes listening as an experience of our perception. The listener produces objectivity from the subjective listening position. Objective thought is what we take to be the objective world. For example a computer screen, the table etc. A subjective thought is what we take to be our narrative thinking or imagination. For example the thoughts you have while listening.
I consider listening to sound is an in-between experience. Sound can be activated as a disruption, or incursion, in-between the objective and subjective experience. We can describe this disruption as being in-between mind and matter.
copyright © Olsen 2018
I have searched for In-between categories found in the audible world. In Asenjo book ‘In-between: an essay on categories, He believes contradictions should not be eliminated or modified as they provide “an ‘opportunity for a richer, two sided development of factual meaning.’
I consider soundscapes create an experience that opens up the possibilities of in-between-ness. Within an immersive soundscape, a dynamic interplay of in-between categories happens, for example, cause and event, objectivity and subjectivity and feelings in-between the strange and the familiar. The In-between categories found in sonic realities are not fixed points, for example; in-between presence and absence. Our perception moves or flows in-between these two points.
 Voegelin, S. 2010, Listening to noise and silence: Towards a philosophy of sound art. New York: Continuum International Publishing Group. P14
 Asenjo, F. G. (1988). In-between: an essay on categories, Center for Advanced Research in Phenomenology & University Press of America, Washington, D.C. P65
 Augoyard, J; Torgue, H. (2006). Sonic Experience. a Guide to Everyday Sounds.. Canada: McGill-Queen’s University Press.
My research journey begins with the quest for the right question. So far I have discovered…
WHAT describes WHEN
WHEN develops WHY
WHY explains HOW
HOW explores WHAT
I have I decided on why.
Why is my question.
WHY IS IMPORTANT AS IT EXPLAINS HOW.
Our experience of reality is changing. New developments in Augmented Reality and immersive 3D sound will have a massive impact on our everyday lives. My new project aims to debate the perception of immersive soundscapes and why this creates an embodied experience of the in-between. Research suggests our society is digitally distracted in a technological environment and our distraction has impacted our everyday interactions. I want to create work that aspires to bridge an audience’s sense of detachment and re-connect a listener’s consciousness to our social and natural world. I believe the delivery of immersive soundscapes can allow listeners to experience a deeper level of engagement. A ‘happening of truth’ within a sound experience can focus our attention on the enchanting environment.